#ifndef TEXTUREPNGREADER_H_
#define TEXTUREPNGREADER_H_

#include "ITextureReader.h"

class TexturePNGReader : public ITextureReader
{

public :

   virtual void Read(const std::string & iFileName, unsigned char *& oImage, 
                     unsigned int & oWidth, unsigned int & oHeight);

   
};


#endif /* TEXTUREPNGREADER_H_ */
